Add lux and its utilities (#979)

This commit is contained in:
Olivier Gagnon 2016-06-02 18:11:57 -04:00 committed by Dmitri Shuralyov
parent 9c220a204f
commit 118c1dc679

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@ -402,6 +402,7 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a
* [Ebiten](https://github.com/hajimehoshi/ebiten) - A simple SNES-like 2D game library in Go * [Ebiten](https://github.com/hajimehoshi/ebiten) - A simple SNES-like 2D game library in Go
* [engo](https://github.com/EngoEngine/engo) - Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm. * [engo](https://github.com/EngoEngine/engo) - Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm.
* [GarageEngine](https://github.com/vova616/GarageEngine) - 2d game engine written in Go working on OpenGL. * [GarageEngine](https://github.com/vova616/GarageEngine) - 2d game engine written in Go working on OpenGL.
* [glm](https://github.com/luxengine/glm) - A performance oriented vector, matrix, geometry library.
* [glop](https://github.com/runningwild/glop) - Glop (Game Library Of Power) is a fairly simple cross-platform game library. * [glop](https://github.com/runningwild/glop) - Glop (Game Library Of Power) is a fairly simple cross-platform game library.
* [go-astar](https://github.com/beefsack/go-astar) - Go implementation of the A\* path finding algorithm * [go-astar](https://github.com/beefsack/go-astar) - Go implementation of the A\* path finding algorithm
* [go-collada](https://github.com/GlenKelley/go-collada) - Go package for working with the Collada file format. * [go-collada](https://github.com/GlenKelley/go-collada) - Go package for working with the Collada file format.
@ -409,7 +410,10 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a
* [go3d](https://github.com/ungerik/go3d) - A performance oriented 2D/3D math package for Go * [go3d](https://github.com/ungerik/go3d) - A performance oriented 2D/3D math package for Go
* [gonet](https://github.com/xtaci/gonet) - A game server skeleton implemented with golang * [gonet](https://github.com/xtaci/gonet) - A game server skeleton implemented with golang
* [Leaf](https://github.com/name5566/leaf) - A lightweight game server framework * [Leaf](https://github.com/name5566/leaf) - A lightweight game server framework
* [lux](https://github.com/luxengine/lux) - A 3D physically based rendering engine.
* [math](https://github.com/luxengine/math) - A float32 native version of standard library math.
* [termloop](https://github.com/JoelOtter/termloop) - Terminal-based game engine for Go, built on top of Termbox * [termloop](https://github.com/JoelOtter/termloop) - Terminal-based game engine for Go, built on top of Termbox
* [tornago](https://github.com/luxengine/tornago) - A 3D rigid body physics engine in pure Go.
## Generation & Generics ## Generation & Generics