From 118c1dc679ab258352a99547018bae70c7f86d4b Mon Sep 17 00:00:00 2001 From: Olivier Gagnon Date: Thu, 2 Jun 2016 18:11:57 -0400 Subject: [PATCH] Add lux and its utilities (#979) --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 0b616156..98e112a3 100644 --- a/README.md +++ b/README.md @@ -402,6 +402,7 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a * [Ebiten](https://github.com/hajimehoshi/ebiten) - A simple SNES-like 2D game library in Go * [engo](https://github.com/EngoEngine/engo) - Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm. * [GarageEngine](https://github.com/vova616/GarageEngine) - 2d game engine written in Go working on OpenGL. +* [glm](https://github.com/luxengine/glm) - A performance oriented vector, matrix, geometry library. * [glop](https://github.com/runningwild/glop) - Glop (Game Library Of Power) is a fairly simple cross-platform game library. * [go-astar](https://github.com/beefsack/go-astar) - Go implementation of the A\* path finding algorithm * [go-collada](https://github.com/GlenKelley/go-collada) - Go package for working with the Collada file format. @@ -409,7 +410,10 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a * [go3d](https://github.com/ungerik/go3d) - A performance oriented 2D/3D math package for Go * [gonet](https://github.com/xtaci/gonet) - A game server skeleton implemented with golang * [Leaf](https://github.com/name5566/leaf) - A lightweight game server framework +* [lux](https://github.com/luxengine/lux) - A 3D physically based rendering engine. +* [math](https://github.com/luxengine/math) - A float32 native version of standard library math. * [termloop](https://github.com/JoelOtter/termloop) - Terminal-based game engine for Go, built on top of Termbox +* [tornago](https://github.com/luxengine/tornago) - A 3D rigid body physics engine in pure Go. ## Generation & Generics