From e65a03ef1e254ec4fe159b3d8ef1a08b11b68cd5 Mon Sep 17 00:00:00 2001 From: Martin Lange <44003176+mlange-42@users.noreply.github.com> Date: Sat, 18 Jan 2025 09:39:51 +0100 Subject: [PATCH] Add Arche ECS to section Game Development (#5566) --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6a9ad009..ba7fd37e 100644 --- a/README.md +++ b/README.md @@ -1231,7 +1231,7 @@ _Packages to support functional programming in Go._ _Awesome game development libraries._ -- [Azul3D](https://github.com/azul3d/engine) - 3D game engine written in Go. +- [Arche](https://github.com/mlange-42/arche) - Archetype-based Entity Component System (ECS) for Go. - [Ebitengine](https://github.com/hajimehoshi/ebiten) - dead simple 2D game engine in Go. - [ecs](https://github.com/andygeiss/ecs) - Build your own Game-Engine based on the Entity Component System concept in Golang. - [engo](https://github.com/EngoEngine/engo) - Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm.