From a48130bd46d5b724cbca74b8efd63c7dfa4c7f80 Mon Sep 17 00:00:00 2001 From: gonutz Date: Tue, 7 Apr 2020 17:13:03 +0200 Subject: [PATCH] Add prototype game library (#2939) Co-authored-by: lars --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3602d16b..c1696ff3 100644 --- a/README.md +++ b/README.md @@ -773,6 +773,7 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a * [Oak](https://github.com/oakmound/oak) - Pure Go game engine. * [Pitaya](https://github.com/topfreegames/pitaya) - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. * [Pixel](https://github.com/faiface/pixel) - Hand-crafted 2D game library in Go. +* [prototype](https://github.com/gonutz/prototype) - Cross-platform (Windows/Linux/Mac) library for creating desktop games using a minimal API. * [raylib-go](https://github.com/gen2brain/raylib-go) - Go bindings for [raylib](http://www.raylib.com/), a simple and easy-to-use library to learn videogames programming. * [termloop](https://github.com/JoelOtter/termloop) - Terminal-based game engine for Go, built on top of Termbox.