From 9365ad4796070eb04739d7d8250744fda0a91049 Mon Sep 17 00:00:00 2001 From: "B.E" Date: Wed, 23 Nov 2022 12:56:32 +0000 Subject: [PATCH] Add https://github.com/charmbracelet/lipgloss (#4603) --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 85af55e0..322d3a01 100644 --- a/README.md +++ b/README.md @@ -345,6 +345,7 @@ _Libraries for building Console Applications and Console User Interfaces._ - [gocui](https://github.com/jroimartin/gocui) - Minimalist Go library aimed at creating Console User Interfaces. - [gommon/color](https://github.com/labstack/gommon/tree/master/color) - Style terminal text. - [gookit/color](https://github.com/gookit/color) - Terminal color rendering tool library, support 16 colors, 256 colors, RGB color rendering output, compatible with Windows. +- [lipgloss](https://github.com/charmbracelet/lipgloss) - Declaratively define styles for color, format and layout in the terminal. - [marker](https://github.com/cyucelen/marker) - Easiest way to match and mark strings for colorful terminal outputs. - [mpb](https://github.com/vbauerster/mpb) - Multi progress bar for terminal applications. - [progressbar](https://github.com/schollz/progressbar) - Basic thread-safe progress bar that works in every OS. @@ -651,7 +652,6 @@ _Data stores with expiring records, in-memory distributed data stores, or in-mem - [ttlcache](https://github.com/jellydator/ttlcache) - An in-memory cache with item expiration and generics. - [ttlcache](https://github.com/cheshir/ttlcache) - In-memory key value storage with TTL for each record. - ### Databases Implemented in Go - [badger](https://github.com/dgraph-io/badger) - Fast key-value store in Go. @@ -1122,7 +1122,7 @@ _Awesome game development libraries._ - [go3d](https://github.com/ungerik/go3d) - Performance oriented 2D/3D math package for Go. - [gonet](https://github.com/xtaci/gonet) - Game server skeleton implemented with golang. - [goworld](https://github.com/xiaonanln/goworld) - Scalable game server engine, featuring space-entity framework and hot-swapping. -- [Harfang3D](https://github.com/harfang3d/harfang3d) - 3D engine for the Go language, works on Windows and Linux ([Harfang on Go.dev](https://github.com/harfang3d/harfang-go)). +- [Harfang3D](https://github.com/harfang3d/harfang3d) - 3D engine for the Go language, works on Windows and Linux ([Harfang on Go.dev](https://github.com/harfang3d/harfang-go)). - [Leaf](https://github.com/name5566/leaf) - Lightweight game server framework. - [nano](https://github.com/lonng/nano) - Lightweight, facility, high performance golang based game server framework. - [Oak](https://github.com/oakmound/oak) - Pure Go game engine. @@ -2833,7 +2833,6 @@ _Full stack web frameworks._ - [Tollbooth](https://github.com/didip/tollbooth) - Rate limit HTTP request handler. - [XFF](https://github.com/sebest/xff) - Handle `X-Forwarded-For` header and friends. - #### Libraries for creating HTTP middlewares - [alice](https://github.com/justinas/alice) - Painless middleware chaining for Go.