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Add lux and its utilities (#979)
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@ -402,6 +402,7 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a
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* [Ebiten](https://github.com/hajimehoshi/ebiten) - A simple SNES-like 2D game library in Go
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* [Ebiten](https://github.com/hajimehoshi/ebiten) - A simple SNES-like 2D game library in Go
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* [engo](https://github.com/EngoEngine/engo) - Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm.
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* [engo](https://github.com/EngoEngine/engo) - Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm.
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* [GarageEngine](https://github.com/vova616/GarageEngine) - 2d game engine written in Go working on OpenGL.
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* [GarageEngine](https://github.com/vova616/GarageEngine) - 2d game engine written in Go working on OpenGL.
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* [glm](https://github.com/luxengine/glm) - A performance oriented vector, matrix, geometry library.
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* [glop](https://github.com/runningwild/glop) - Glop (Game Library Of Power) is a fairly simple cross-platform game library.
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* [glop](https://github.com/runningwild/glop) - Glop (Game Library Of Power) is a fairly simple cross-platform game library.
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* [go-astar](https://github.com/beefsack/go-astar) - Go implementation of the A\* path finding algorithm
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* [go-astar](https://github.com/beefsack/go-astar) - Go implementation of the A\* path finding algorithm
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* [go-collada](https://github.com/GlenKelley/go-collada) - Go package for working with the Collada file format.
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* [go-collada](https://github.com/GlenKelley/go-collada) - Go package for working with the Collada file format.
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@ -409,7 +410,10 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a
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* [go3d](https://github.com/ungerik/go3d) - A performance oriented 2D/3D math package for Go
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* [go3d](https://github.com/ungerik/go3d) - A performance oriented 2D/3D math package for Go
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* [gonet](https://github.com/xtaci/gonet) - A game server skeleton implemented with golang
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* [gonet](https://github.com/xtaci/gonet) - A game server skeleton implemented with golang
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* [Leaf](https://github.com/name5566/leaf) - A lightweight game server framework
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* [Leaf](https://github.com/name5566/leaf) - A lightweight game server framework
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* [lux](https://github.com/luxengine/lux) - A 3D physically based rendering engine.
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* [math](https://github.com/luxengine/math) - A float32 native version of standard library math.
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* [termloop](https://github.com/JoelOtter/termloop) - Terminal-based game engine for Go, built on top of Termbox
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* [termloop](https://github.com/JoelOtter/termloop) - Terminal-based game engine for Go, built on top of Termbox
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* [tornago](https://github.com/luxengine/tornago) - A 3D rigid body physics engine in pure Go.
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## Generation & Generics
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## Generation & Generics
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